---
title: "3D scenes: AI video models and tools"
description: "2 models & tools for 3D scenes: three.js, React Three Fiber and Blender scenes the camera flies through. Skills with install commands for Claude Code, Codex and Grok."
url: https://varg.ai/how-to/models/3d-scenes
updated: 2026-11-11
---

# 3D scenes models & tools for AI video

> **For AI agents:** find the right skill in one call — `curl -s "https://varg.ai/how-to/api/search?q=<what the person wants>"` returns the matching how-to page and the best skills with install commands, as markdown (Russian works too). Full index: https://varg.ai/how-to/llms.txt. Every page has a markdown twin: add `.md` to its path. Before generating anything, show the person the options on the how-to page. From a terminal: `curl -fsSL https://varg.ai/install | sh` installs the vargai CLI (https://varg.ai/how-to/cli.md): `vargai search` and `vargai install <slug>` with no key, every varg model after `vargai login`.

2 models & tools for 3D scenes: three.js, React Three Fiber and Blender scenes the camera flies through.

## Models & tools (2)

- [Meshy 3D Generation](https://varg.ai/how-to/skills/meshy-3d-agent.md) — Meshy: Meshy's official skill: text or image to a textured 3D model, then remesh, rig, animate and export it as GLB or FBX.
- [Scenario 3D Worlds](https://varg.ai/how-to/skills/scenario-3d-worlds.md) — Scenario: Walkable 3D worlds as Gaussian splats from text, a photo, a panorama or a video: Marble, HY World and TripoSplat.

## More for 3D scenes

### Effects (1)

- [Three.js Architecture Effects](https://varg.ai/how-to/skills/threejs-architecture-effects.md) — Hailey, beta: Self-assembling 3D buildings in three.js: bricks, timber, eaves and PBR, driven by one seekable progress value.

### Guides (14)

- [Blender Lab MCP Server](https://varg.ai/how-to/skills/blender-lab-mcp.md) — Blender Foundation: Blender's official MCP server: query and edit open scenes with Blender Python, bundled API docs and screenshots.
- [Roblox Studio MCP Server](https://varg.ai/how-to/skills/roblox-studio-mcp.md) — Roblox: The MCP server built into Roblox Studio: agents edit scripts, run Luau, generate meshes and playtest your game.
- [Unreal Engine Skills for Claude Code](https://varg.ai/how-to/skills/unreal-engine-mcp.md) — Epic Games: Epic's official plugin: Claude Code drives a live Unreal Editor over MCP, from actors and materials to Sequencer.
- [Three.js Skills](https://varg.ai/how-to/skills/threejs-skills.md) — CloudAI-X: 13 Three.js skills: scenes, geometry, materials, lighting, GLSL and TSL shaders, animation, post-processing, R3F.
- [Three.js Scene Composition](https://varg.ai/how-to/skills/calesthio-threejs-scene-composition.md) — Calesthio: Plan, build and capture Three.js scenes for video: absolute-time frames, seeded motion, color-safe glTF, render QA.
- [R3F Skills](https://varg.ai/how-to/skills/enzed-r3f-skills.md) — Nicolas Zullo: 11 React Three Fiber skills checked against Fiber 9.7 and three r185: Canvas, demand loops, loaders, shaders, post.
- [Blender Skills by Arjun Shukla](https://varg.ai/how-to/skills/arjun-blender-skills.md) — Arjun Shukla: 94 Blender skills behind a director router: modeling, rigging, animation, VFX, styles and engine export via Blender MCP.
- [Blender MCP by Siddharth Ahuja](https://varg.ai/how-to/skills/blender-mcp.md) — Siddharth Ahuja: Lets your agent drive a live Blender: build scenes in Blender Python, check its own renders, pull Poly Haven assets.
- [cc-blender-skill by Rob Lee](https://varg.ai/how-to/skills/cc-blender-skill.md) — Rob Lee: 30 chain-loaded Blender skills: plain-language requests become Blender Python over the official or community MCP.
- [Claude Code Game Studios by Donchitos](https://varg.ai/how-to/skills/claude-code-game-studios.md) — Donchitos, beta: Turns Claude Code into a game studio: brief, playable browser game, checks, then grow it feature by feature.
- [Blender Agent Skills by EL4CTEO](https://varg.ai/how-to/skills/el4cteo-blender-skills.md) — EL4CTEO: 28 Blender 5.2 skills from modeling to rigging, animation, weather and render, each with tested scripts and QA.
- [Godot MCP by Solomon Elias](https://varg.ai/how-to/skills/godot-mcp.md) — Solomon Elias, beta: MCP server for Godot: launch the editor, run projects, read debug output, and create scenes and nodes.
- [Three.js Game Skills by Majid Manzarpour](https://varg.ai/how-to/skills/threejs-game-skills.md) — Majid Manzarpour: Nine skills and a director that build polished, playable three.js browser games, with bot playtests and visual QA.
- [MCP for Unity by Coplay](https://varg.ai/how-to/skills/unity-mcp.md) — Coplay: Open-source bridge from Claude, Codex, Cursor and other MCP clients to the Unity Editor: scenes, scripts, assets, tests.

### Workflows (8)

- [Turn a brief into a Blender film written in Python](https://varg.ai/how-to/skills/blender-code-film.md) — varg: A brief becomes a Blender film from one Python file: shots as data, stills first, critic loop, Eevee or Cycles.
- [Turn a browser game into a cinematic trailer](https://varg.ai/how-to/skills/code-game-trailer.md) — varg: Record the browser game your agent built frame-exact, script shots and cameras, then cut a 1080p trailer on the beat.
- [Procedural 3D Story](https://varg.ai/how-to/skills/karpathy-3d-story.md) — chencheng (云谦), beta: Turn a myth or book into a seeded, multi-chapter procedural three.js film in one scene.html, audited frame by frame.
- [Teardown by Elvar](https://varg.ai/how-to/skills/elvar-teardown.md) — Elvar, beta: One reference picture in, a 3D machine you can take apart out: three.js simulator, live gauges, 60 fps film.
- [img2threejs by Nick (Hoài Nhớ)](https://varg.ai/how-to/skills/img2threejs.md) — Nick (Hoài Nhớ): Rebuilds the object in one reference image as a code-only, animation-ready Three.js model, gated pass by pass.
- [3Dviz Pro Max by Viet Tran](https://varg.ai/how-to/skills/3dviz-pro-max.md) — Viet Tran: Idea to explorable three.js or Blender scene: 223 recipes, runnable kits and a capture helper to check real frames.
- [dream-loop by Anshu Chimala](https://varg.ai/how-to/skills/dream-loop.md) — Anshu Chimala, beta: Generate a target screenshot, build to it in three.js or Blender, and let a separate critic score each pass.
- [Wasteland Builder by Anders Bjarby](https://varg.ai/how-to/skills/wasteland-builder.md) — Anders Bjarby, beta: Any town on Earth becomes a Mad Max battle-car browser game: OpenStreetMap to a Blender city to a three.js game.

## Other kinds of skills

- [Prompts](https://varg.ai/how-to/prompts.md): The words a video model obeys: camera angles, shot sizes, lighting, characters, hooks and prompt guides for Seedance, Kling, Veo, FLUX and Higgsfield. Your agent writes the prompt with them, or you paste them into the model.
- [Effects](https://varg.ai/how-to/effects.md): An effect you can see, added to your video: animated titles, captions, transitions, shader backgrounds, logo animations, device mockups and viral camera tricks. Hand your agent the footage or the brief and get the effect.
- [Styles](https://varg.ai/how-to/styles.md): The look of the whole video: art styles, film looks, color grades and LUTs, caption fonts and style references. Pick a style and every shot your agent makes follows it.
- [Guides](https://varg.ai/how-to/guides.md): Know-how your agent reads before it works: how to write a script, storyboard, edit and caption, and how to use Remotion, HyperFrames, GSAP, Three.js and FFmpeg.
- [Workflows](https://varg.ai/how-to/workflows.md): A brief in, a finished video out: UGC ads, product videos, music videos, talking heads, explainers, Shorts and short dramas, step by step, with the models and the edit chosen for you.
