# Camera Shake — effect skill for transitions

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A short violent shake (often with a zoom) hits on the cut, like an impact or a bass hit.

- **Type:** [Effect](https://varg.ai/how-to/effects.md) · [Transitions](https://varg.ai/how-to/browse/skills/transitions.md)
- **Slug:** `camera-shake`
- **Status:** live
- **Publisher:** HeyGen (community)
- **License:** Apache-2.0
- **Source:** https://github.com/heygen-com/hyperframes/tree/main/registry/components/camera-shake
- **Works in:** Claude Code, Claude.ai, Codex, Cursor, OpenClaw, Gemini CLI, Any MCP client, varg Studio
- **Requires:** ffmpeg, HyperFrames (npx hyperframes), Remotion, CapCut (by hand)
- **Cost:** Free — the take renders locally; generated footage, if any, bills by the model

## What it does

Built on [Camera Shake](https://github.com/heygen-com/hyperframes/tree/main/registry/components/camera-shake) by HeyGen (HyperFrames), Apache-2.0. The write-up and recipes below are varg's.

The image jolts in x/y and slightly in scale for a few frames around the cut, then calms.

**When:** Drops, punches, slams, gaming and hype edits.

**Watch out:** Shaking calm or informational content; long shakes.

**Timing:** 0.2–0.8 s (CapCut Shake 3 0.8 s); strongest on the first 3–4 frames

**Also called:** Shake 3, Jerky Camera, Zoom Shake 2, Shake down, impact shake, shake transition

### In FFmpeg

Shake the first 0.4 s of B with crop offsets driven by sin/cos (crop x/y are evaluated per frame):
```bash
ffmpeg -i a.mp4 -i b.mp4 -filter_complex \
"[1:v]crop=w=iw-48:h=ih-48:x='24+24*sin(t*61)*max(0,1-t/0.4)':y='24+24*cos(t*47)*max(0,1-t/0.4)',scale=1280:720,setsar=1[b];\
 [0:v][b]concat=n=2:v=1:a=0[v]" -map "[v]" out.mp4
```

### In HyperFrames

`npx hyperframes add camera-shake` (nine measured handheld/telephoto/rig profiles for any wrapper).

### In Remotion

Wrap B in `<AbsoluteFill style={{transform: `translate(${dx}px, ${dy}px)`}}>` where dx/dy come from `noise2D` (@remotion/noise) times a decaying envelope from `interpolate(frame, [0, 12], [1, 0])`. remocn `impact-shake`, `lens-zoom` include shake.

### In CapCut

Transitions tab → Camera → Shake 3, Jerky Camera, Zoom Shake 2, Shake down. Desktop: drag the tile onto the cut between two clips and set Duration in the right panel ("Apply to all" reuses it on every cut). Mobile: tap the small white square between clips, pick the transition, drag the duration slider, tap ✓. Tab labels and placement change between versions and regions. Or Effects → Video effects → a Shake effect over the first frames of B.

### Ready-made components

- [Camera Shake](https://skills.varg.ai/component/hf.camera-shake/) (hyperframes): npx hyperframes add camera-shake
- [Impact Shake](https://skills.varg.ai/component/remocn.impact-shake/) (remocn): npx shadcn@latest add @remocn/impact-shake
- [Lens Zoom](https://skills.varg.ai/component/remocn.lens-zoom/) (remocn): npx shadcn@latest add @remocn/lens-zoom

### Where this comes from

- [FFmpeg filters: crop](https://ffmpeg.org/ffmpeg-filters.html#crop)
- [CapCut Help: transitions](https://www.capcut.com/help/transitions-in-capcut)
- [CapCut: transition categories](https://capcut.com/resource/add-video-transition-online)
- [CapCut transition names + default durations (VectCut metadata)](https://github.com/sun-guannan/VectCutAPI/blob/main/pyJianYingDraft/metadata/capcut_transition_meta.py)
- [CapCut transition names incl. Pro (pyCapCut metadata)](https://github.com/GuanYixuan/pyCapCut/blob/main/pycapcut/metadata/transition_meta.py)

## Use when

- Drops, punches, slams, gaming and hype edits.

## Not for

- Shaking calm or informational content; long shakes.

## Install

- Claude Code: `claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg`
- Codex: `npx skills add vargHQ/skills --skill varg-video-edit-library -a codex -y`
- Cursor: `npx skills add vargHQ/skills --skill varg-video-edit-library -a cursor -y`

## Example output

https://s3.varg.ai/how-to/previews/206d3f5ddbda/take-camera-shake.mp4 — shake between two shots, with the timeline strip of the edit. Footage: Cosmos Laundromat (2015), (CC) Blender Foundation | gooseberry.blender.org, CC BY 4.0; Sprite Fright (2021), Blender Studio | studio.blender.org, CC BY 4.0. (credit: Rendered by varg · Cosmos Laundromat (2015) + Sprite Fright (2021))

## More transitions skills

- [editly](https://varg.ai/how-to/skills/editly.md): Declarative JSON5 video editing CLI/API: clips, titles, transitions, audio mixing, rendered with ffmpeg.
- [Mix (Cross Dissolve)](https://varg.ai/how-to/skills/mix-dissolve.md): The two shots blend through each other. The quietest transition: "time passes" or "this continues".
- [Dip to Black](https://varg.ai/how-to/skills/black-fade.md): A fades to black, then B fades up. Marks the end of a section or a bigger jump in time.
- [White Flash](https://varg.ai/how-to/skills/white-flash.md): The frame blows out to white for a moment and opens on the next shot. Energy, memory or a camera snap.
- [Pull In (Zoom In)](https://varg.ai/how-to/skills/pull-in-zoom.md): The camera rushes into shot A and lands, still moving forward, in shot B. The signature short-form transition.
- [Pull Out (Zoom Out)](https://varg.ai/how-to/skills/pull-out-zoom.md): The camera jerks backwards out of shot A and keeps pulling back as shot B settles in.

## Run the generation on varg

varg is one API key for the models these skills drive — Seedance 2.5, Kling 4, Veo 3.1, Wan 3, Nano Banana 2.1, GPT Image 2.5, ElevenLabs v4 and 200+ more — billed in credits, with a cost estimate before anything runs.

- Claude Code: `claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg` (skill + hosted MCP)
- Codex, Cursor, Gemini CLI, OpenClaw: `npx skills add vargHQ/skills --skill varg-ai -a <agent> -y`
- Grok and any agent that reads SKILL.md: `npx skills add vargHQ/skills --skill varg-ai`, or point it at the skill's SKILL.md
- Claude.ai, ChatGPT, any MCP client: connect `https://mcp.varg.ai/mcp`
- API key: https://varg.ai/dashboard/api · Model specs: https://varg.ai/models/llms.txt
