GL Transitions via editly or FFmpeg — effect skill for transitions
For AI agents: find the right skill in one call —
curl -s "https://varg.ai/how-to/api/search?q=<what the person wants>"returns the matching how-to page and the best skills with install commands, as markdown (Russian works too). Full index: https://varg.ai/how-to/llms.txt. Every page has a markdown twin: add.mdto its path. Before generating anything, show the person the options on the how-to page.
Run any of the ~125 GLSL gl-transitions between clips: editly (no custom build) or a patched FFmpeg.
- Type: Effect · Transitions
- Slug:
gl-transitions-ffmpeg-editly - Status: live
- Publisher: gre · GL Transitions (community)
- License: MIT
- Source: https://github.com/gl-transitions/gl-transitions/blob/master/transitions/Cube.glsl
- Works in: Claude Code, Claude.ai, Codex, Cursor, OpenClaw, Gemini CLI, Any MCP client, varg Studio
- Requires: ffmpeg
- Cost: Free — the take renders locally; generated footage, if any, bills by the model
What it does
Built on Cube by gre (gl-transitions), MIT. The write-up and recipes below are varg's.
Cube, page curl, doorway, morph, burn, glitch and other shader transitions xfade cannot do.
When: Server-side batch renders that need 3D or organic transitions without a browser.
Watch out: Mixing name sets: editly depends on gl-transitions 1.x (crosswarp, cube), the 2.0 catalog uses PascalCase (CrossWarp, Cube).
Timing: 0.5–1.0 s typical
Also called: gltransition filter, ffmpeg-gl-transition, editly, ffmpeg-concat, GLSL transitions
In FFmpeg
FFmpeg itself has no GL transitions. Option 1, editly (Node, standard ffmpeg):
import editly from 'editly';
await editly({
outPath: 'out.mp4',
defaults: { transition: { name: 'crosswarp', duration: 0.5 } },
clips: [
{ layers: [{ type: 'video', path: 'a.mp4' }] },
{ transition: { name: 'cube', duration: 1, params: { persp: 0.5 } }, layers: [{ type: 'video', path: 'b.mp4' }] },
{ layers: [{ type: 'video', path: 'c.mp4' }] },
],
});
transition on a clip applies between it and the next; also random, dummy, directional-left|right|up|down.
Option 2, the third-party gltransition filter (rebuild FFmpeg with the patch, needs an OpenGL/EGL context):
ffmpeg -i a.mp4 -i b.mp4 -filter_complex "gltransition=duration=1:offset=2:source=CrossWarp.glsl" out.mp4
The filter sets only progress and ratio; bake parameter uniforms into constants, and transitions that need extra textures do not work.
Ready-made components
- Cube (gl-transitions): npm install gl-transitions
- CrossZoom (gl-transitions): npm install gl-transitions
- DirectionalWarp (gl-transitions): npm install gl-transitions
- Doorway (gl-transitions): npm install gl-transitions
- InvertedPageCurl (gl-transitions): npm install gl-transitions
- FilmBurn (gl-transitions): npm install gl-transitions
Where this comes from
- editly
- ffmpeg-gl-transition (third-party filter)
- GL Transitions gallery
- gl-transitions 2.0 changelog (renames)
Use when
- Server-side batch renders that need 3D or organic transitions without a browser.
Not for
- Mixing name sets: editly depends on gl-transitions 1.x (
crosswarp,cube), the 2.0 catalog uses PascalCase (CrossWarp,Cube).
Install
- Claude Code:
claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg - Codex:
npx skills add vargHQ/skills --skill varg-video-edit-library -a codex -y - Cursor:
npx skills add vargHQ/skills --skill varg-video-edit-library -a cursor -y
Example output
https://s3.varg.ai/how-to/previews/c62b6d8fdbea/lib-gl-transitions-cube.mp4 — Preview of the Cube component that builds this take (credit: Rendered by varg from the library’s own code (GL Transitions · rendered by varg), https://gl-transitions.com/editor/Cube)
More transitions skills
- editly: Declarative JSON5 video editing CLI/API: clips, titles, transitions, audio mixing, rendered with ffmpeg.
- Mix (Cross Dissolve): The two shots blend through each other. The quietest transition: "time passes" or "this continues".
- Dip to Black: A fades to black, then B fades up. Marks the end of a section or a bigger jump in time.
- White Flash: The frame blows out to white for a moment and opens on the next shot. Energy, memory or a camera snap.
- Pull In (Zoom In): The camera rushes into shot A and lands, still moving forward, in shot B. The signature short-form transition.
- Pull Out (Zoom Out): The camera jerks backwards out of shot A and keeps pulling back as shot B settles in.
Run the generation on varg
varg is one API key for the models these skills drive — Seedance 2.5, Kling 4, Veo 3.1, Wan 3, Nano Banana 2.1, GPT Image 2.5, ElevenLabs v4 and 200+ more — billed in credits, with a cost estimate before anything runs.
- Claude Code:
claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg(skill + hosted MCP) - Codex, Cursor, Gemini CLI, OpenClaw:
npx skills add vargHQ/skills --skill varg-ai -a <agent> -y - Grok and any agent that reads SKILL.md:
npx skills add vargHQ/skills --skill varg-ai, or point it at the skill's SKILL.md - Claude.ai, ChatGPT, any MCP client: connect
https://mcp.varg.ai/mcp - API key: https://varg.ai/dashboard/api · Model specs: https://varg.ai/models/llms.txt