Turn a character into a game sprite sheet — workflow skill for animation & motion graphics

For AI agents: find the right skill in one call — curl -s "https://varg.ai/how-to/api/search?q=<what the person wants>" returns the matching how-to page and the best skills with install commands, as markdown (Russian works too). Full index: https://varg.ai/how-to/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the how-to page. From a terminal: curl -fsSL https://varg.ai/install | sh installs the vargai CLI (https://varg.ai/how-to/cli.md): vargai search and vargai install <slug> with no key, every varg model after vargai login.

2D game sprite sheets on GPT Image 2.6: a 4x4 spec that slices cleanly into frames, a GIF and a Phaser atlas.

What it does

Make 2D game sprite sheets with GPT Image 2.6 on varg and turn them into game-ready files: a strict 4×4 sheet spec (16 frames, equal cells, fixed scale and ground line; credited to @SSSS_CRYPTOMAN, translated from Japanese), then scripts/slice.sh cuts the sheet into frames, keys out the background, puts every frame on one ground line, and writes a looping GIF, a clean atlas PNG and a JSON atlas (TexturePacker JSON Hash) for Phaser, with the Godot steps. Also covers the native GIF route and turning its frames into an atlas. Use when someone asks for a sprite sheet, a run, walk, idle or attack cycle, game character animation frames, a texture atlas, or Phaser or Godot sprites from an AI image. Not for chat stickers (gpt-image-sticker-pack), a single looping GIF for the web (gpt-image-gif) or pixel-art sprites (the model fails at pixel art).

Use when

Not for

Install

Example output

https://s3.varg.ai/files/4325c578-378d-4c43-ae53-3cc3218df1ea/file_26db85e9f9b6.mp4 — A 4x4 knight run-cycle sheet on GPT Image 2.6 sliced into a looping run (credit: varg, https://github.com/vargHQ/skills/tree/main/gpt-image-sprite-sheet)

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