---
title: "Turn a character into a game sprite sheet — AI video generator workflow for animation & motion graphics"
description: "2D game sprite sheets on GPT Image 2.6: a 4x4 spec that slices cleanly into frames, a GIF and a Phaser atlas. Install in Claude Code, Codex and Grok with one command."
url: https://varg.ai/how-to/skills/gpt-image-sprite-sheet
updated: 2026-11-05
---

# Turn a character into a game sprite sheet — workflow skill for animation & motion graphics

> **For AI agents:** find the right skill in one call — `curl -s "https://varg.ai/how-to/api/search?q=<what the person wants>"` returns the matching how-to page and the best skills with install commands, as markdown (Russian works too). Full index: https://varg.ai/how-to/llms.txt. Every page has a markdown twin: add `.md` to its path. Before generating anything, show the person the options on the how-to page. From a terminal: `curl -fsSL https://varg.ai/install | sh` installs the vargai CLI (https://varg.ai/how-to/cli.md): `vargai search` and `vargai install <slug>` with no key, every varg model after `vargai login`.

2D game sprite sheets on GPT Image 2.6: a 4x4 spec that slices cleanly into frames, a GIF and a Phaser atlas.

- **Type:** [Workflow](https://varg.ai/how-to/workflows.md) · [Animation & motion graphics](https://varg.ai/how-to/browse/skills/animation.md)
- **Slug:** `gpt-image-sprite-sheet`
- **Status:** live
- **Publisher:** varg (varg, verified)
- **License:** MIT
- **Source:** https://github.com/vargHQ/skills/tree/main/gpt-image-sprite-sheet
- **Works in:** Claude Code, Codex, Cursor, Gemini CLI
- **Requires:** varg API key (VARG_API_KEY) or the varg MCP
- **Cost:** 6 credits per sheet — 6 credits per sheet; slicing and the atlas are free (ImageMagick).
- **Runtime:** About 10-60 s per image on varg (Sunburst ~50 s); scripts run locally in seconds

## What it does

Make 2D game sprite sheets with GPT Image 2.6 on varg and turn them into game-ready files: a strict 4×4 sheet spec (16 frames, equal cells, fixed scale and ground line; credited to @SSSS_CRYPTOMAN, translated from Japanese), then scripts/slice.sh cuts the sheet into frames, keys out the background, puts every frame on one ground line, and writes a looping GIF, a clean atlas PNG and a JSON atlas (TexturePacker JSON Hash) for Phaser, with the Godot steps. Also covers the native GIF route and turning its frames into an atlas. Use when someone asks for a sprite sheet, a run, walk, idle or attack cycle, game character animation frames, a texture atlas, or Phaser or Godot sprites from an AI image. Not for chat stickers (gpt-image-sticker-pack), a single looping GIF for the web (gpt-image-gif) or pixel-art sprites (the model fails at pixel art).

## Use when

- A run, walk, idle or attack cycle for a 2D game character
- Slice a sprite sheet into frames, a GIF and a texture atlas
- Phaser or Godot sprites from an AI image

## Not for

- chat stickers (gpt-image-sticker-pack)
- a single looping GIF for the web (gpt-image-gif)
- pixel-art sprites (the model fails at pixel art)

## Install

- Claude Code: `claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg`
- Codex: `npx skills add vargHQ/skills --skill gpt-image-sprite-sheet -a codex -y`
- Cursor: `npx skills add vargHQ/skills --skill gpt-image-sprite-sheet -a cursor -y`
- Gemini CLI: `npx skills add vargHQ/skills --skill gpt-image-sprite-sheet -a gemini-cli -y`
- Any agent, with the vargai CLI: `vargai install gpt-image-sprite-sheet`

## Example output

https://s3.varg.ai/files/4325c578-378d-4c43-ae53-3cc3218df1ea/file_26db85e9f9b6.mp4 — A 4x4 knight run-cycle sheet on GPT Image 2.6 sliced into a looping run (credit: varg, https://github.com/vargHQ/skills/tree/main/gpt-image-sprite-sheet)

## More animation & motion graphics skills

- [Turn any still into a looping GIF](https://varg.ai/how-to/skills/gpt-image-gif.md): A still, mascot or prompt to a looping GIF on GPT Image 2.6: frame sizes that fit, loop wording, WebP export.
- [Day in My Life](https://varg.ai/how-to/skills/hyperframes-day-in-my-life.md): A 60–75 s hand-drawn ink film of your agent's day with you, built from local Claude Code history, scored for strings.
- [p5 Paint Animation](https://varg.ai/how-to/skills/hyperframes-p5-paint-animation.md): Handwriting that writes itself, photos that paint themselves and clips repainted as living paintings, in p5.js code.
- [Session Story](https://varg.ai/how-to/skills/hyperframes-session-story.md): A 40–70 s watercolor film of a typical session with your agent, told in your real messages, with its own score.
- [Remotion Markup](https://varg.ai/how-to/skills/remotion-markup.md): Write Remotion markup that animates well: timing, transitions, motion blur, effects, audio, fonts and 3D.
- [Motion AI Kit](https://varg.ai/how-to/skills/motion-ai-kit.md): Write production-grade UI animation with Motion or CSS: best practices, docs search, springs, perf audits.
