MiniMax Shader Dev — effect skill for backgrounds & shaders

For AI agents: find the right skill in one call — curl -s "https://varg.ai/how-to/api/search?q=<what the person wants>" returns the matching how-to page and the best skills with install commands, as markdown (Russian works too). Full index: https://varg.ai/how-to/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the how-to page. From a terminal: curl -fsSL https://varg.ai/install | sh installs the vargai CLI (https://varg.ai/how-to/cli.md): vargai search and vargai install <slug> with no key, every varg model after vargai login.

36 GLSL shader techniques for agents: ray marching, SDFs, fluids, particles, noise and post, ShaderToy-style or WebGL2.

What it does

One skill that routes the agent across 36 GLSL techniques, each with an implementation guide and a deeper reference: ray marching and 2D/3D SDFs, CSG and domain repetition, lighting models, shadows and ambient occlusion, path tracing, procedural noise and domain warping, Voronoi, terrain, water and atmosphere, volumetrics, fluids, particles, cellular automata, multipass buffers, post-processing and even sound synthesis. Techniques are written ShaderToy-style, and WebGL2 adaptation rules turn them into standalone HTML pages that HyperFrames or a headless capture can render to video. With a word-per-beat type skill it covers the wanted card want-word-per-beat-shader-promo.

Use when

Not for

Install

More backgrounds & shaders skills

Run the generation on varg

varg is one API key for the models these skills drive — Seedance 2.5, Kling 4, Veo 3.1, Wan 3, Nano Banana 2.1, GPT Image 2.5, ElevenLabs v4 and 200+ more — billed in credits, with a cost estimate before anything runs.