---
title: "MiniMax Shader Dev — AI video effect for backgrounds & shaders"
description: "36 GLSL shader techniques for agents: ray marching, SDFs, fluids, particles, noise and post, ShaderToy-style or WebGL2. Install in Claude Code, Codex and Grok with one command."
url: https://varg.ai/how-to/skills/minimax-shader-dev
updated: 2026-11-11
---

# MiniMax Shader Dev — effect skill for backgrounds & shaders

> **For AI agents:** find the right skill in one call — `curl -s "https://varg.ai/how-to/api/search?q=<what the person wants>"` returns the matching how-to page and the best skills with install commands, as markdown (Russian works too). Full index: https://varg.ai/how-to/llms.txt. Every page has a markdown twin: add `.md` to its path. Before generating anything, show the person the options on the how-to page. From a terminal: `curl -fsSL https://varg.ai/install | sh` installs the vargai CLI (https://varg.ai/how-to/cli.md): `vargai search` and `vargai install <slug>` with no key, every varg model after `vargai login`.

36 GLSL shader techniques for agents: ray marching, SDFs, fluids, particles, noise and post, ShaderToy-style or WebGL2.

- **Type:** [Effect](https://varg.ai/how-to/effects.md) · [Backgrounds & shaders](https://varg.ai/how-to/browse/skills/shaders.md)
- **Slug:** `minimax-shader-dev`
- **Status:** live
- **Publisher:** MiniMax (vendor)
- **License:** MIT
- **Source:** https://github.com/MiniMax-AI/skills/tree/main/skills/shader-dev
- **Works in:** Claude Code, Codex, Cursor
- **Cost:** Free, MIT: renders in the browser, no API calls
- **Adoption:** 2,668 installs, 13,814 GitHub stars (skills.sh, 2026-11-10)

## What it does

One skill that routes the agent across 36 GLSL techniques, each with an implementation guide and a deeper reference: ray marching and 2D/3D SDFs, CSG and domain repetition, lighting models, shadows and ambient occlusion, path tracing, procedural noise and domain warping, Voronoi, terrain, water and atmosphere, volumetrics, fluids, particles, cellular automata, multipass buffers, post-processing and even sound synthesis. Techniques are written ShaderToy-style, and WebGL2 adaptation rules turn them into standalone HTML pages that HyperFrames or a headless capture can render to video. With a word-per-beat type skill it covers the wanted card `want-word-per-beat-shader-promo`.

## Use when

- a ray-marched SDF scene, fractal or volumetric cloud
- procedural noise, domain warping, Voronoi or water for a background
- a particle, fluid or cellular-automata animation in a fragment shader
- post-processing, camera effects or anti-aliasing for a WebGL2 page
- port ShaderToy-style GLSL to a standalone HTML page

## Not for

- Shaders for a specific engine's material system (Unity, Unreal, Godot)
- Picking a ready-made background without code: see Paper Shaders

## Install

- Claude Code: `npx skills add MiniMax-AI/skills --skill shader-dev -a claude-code`
- Codex: `npx skills add MiniMax-AI/skills --skill shader-dev -a codex`
- Cursor: `npx skills add MiniMax-AI/skills --skill shader-dev -a cursor`
- Any agent, with the vargai CLI: `vargai install minimax-shader-dev`

## More backgrounds & shaders skills

- [PixiJS Blend Modes](https://varg.ai/how-to/skills/pixijs-blend-modes.md): Composite PixiJS v8 layers with add, multiply and screen, or advanced modes like overlay and color-burn.
- [PixiJS Custom Rendering](https://varg.ai/how-to/skills/pixijs-custom-rendering.md): Write custom shaders, uniforms and batchers for PixiJS v8 that run on both WebGL and WebGPU.
- [PixiJS Filters](https://varg.ai/how-to/skills/pixijs-filters.md): Add blur, displacement, color-matrix and custom GLSL/WGSL filters to PixiJS v8 scenes without killing FPS.
- [PixiJS Meshes](https://varg.ai/how-to/skills/pixijs-meshes.md): Deform images with custom geometry in PixiJS v8: meshes, planes, ropes and 2.5D perspective corners.
- [PixiJS Particles](https://varg.ai/how-to/skills/pixijs-particles.md): Render thousands of lightweight particles in PixiJS v8 with ParticleContainer and dynamic properties.
- [WebGPU Three.js TSL](https://varg.ai/how-to/skills/dgreenheck-webgpu-threejs-tsl.md): TSL node materials, GPU compute, post-processing and WGSL for three.js WebGPURenderer, by the Three.js Roadmap author.

## Run the generation on varg

varg is one API key for the models these skills drive — Seedance 2.5, Kling 4, Veo 3.1, Wan 3, Nano Banana 2.1, GPT Image 2.5, ElevenLabs v4 and 200+ more — billed in credits, with a cost estimate before anything runs.

- Any agent with a terminal: `curl -fsSL https://varg.ai/install | sh` (Windows: `irm https://varg.ai/install.ps1 | iex`), then `vargai login` and every model is a command — `vargai generate_video …`, `vargai estimate_cost …` (https://varg.ai/how-to/cli/)
- Claude Code: `claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg` (skill + hosted MCP)
- Codex, Cursor, Gemini CLI, OpenClaw: `npx skills add vargHQ/skills --skill varg-ai -a <agent> -y`
- Grok and any agent that reads SKILL.md: `npx skills add vargHQ/skills --skill varg-ai`, or point it at the skill's SKILL.md
- Claude.ai, ChatGPT, any MCP client: connect `https://mcp.varg.ai/mcp`
- API key: https://varg.ai/dashboard/api · Model specs: https://varg.ai/models/llms.txt
