Video Animate — workflow skill for cinematic & short films
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Animate from an approved previz: code or AI per element, which model per shot, a cheap pass, takes, sync, and plates ready for motion design.
- Type: Workflow · Cinematic & short films
- Slug:
video-animate - Status: live
- Publisher: varg (varg, verified)
- License: MIT
- Source: https://github.com/vargHQ/skills/tree/main/video-animate
- Works in: Claude Code, Codex, Cursor, Gemini CLI
- Requires: python3 and ffmpeg (scripts/take_check.py), the varg MCP or a varg key to generate
- Cost: 0 to plan; about 64 per 5 s clay take at 480p — Routing, previz direction and checks are free. Credits for 5 s out with 5 s of clay in: about 64 at 480p and 139 at 720p on Seedance 2.5's BytePlus route. Our arithmetic from the catalog, 2026-11-03: confirm with estimate_cost.
- Runtime: About 30 to 60 minutes to plan, then generation time
What it does
You already have the previz, characters, moodboard, script and sound. This skill turns them into footage by giving each variable one owner: the previz owns camera and timing, the video model owns look and performance, code owns text and numbers, the edit owns sync and cadence.
It decides code or AI per element, Seedance 2.5 or another model per shot, how to run a cheap 480p pass, when to generate one long take or short clips, and what to vary between takes. It holds frame counts from the animation canon, cinema and music video tricks with an AI risk rating, sync numbers from ITU and EBU standards, 12 prompt templates, a take checker and a directory of databases with their rights.
Built from working AI filmmakers, vendor guides, standards and the film canon, with about 230 claims checked against their sources. Most practitioner data is self-reported and the templates have not been run as written; references/evidence.md lists what is proven, what is not, and seven tests that would settle the biggest calls.
Use when
- Animate an approved Blender or three.js previz or blockout
- Decide whether a shot should be made with code, an AI video model or both
- Pick Seedance 2.5 or another model per shot, with credits per route
- Choose one long generation or short clips, and run a cheap 480p pass first
- Animate to existing audio and beats, or get cartoon and music video timing right
- Generate footage the next agent can add motion design to and edit
Not for
- Building the previz itself (use threejs-animatic or varg-previz)
- Making the sound (use video-sound)
- The final edit (use varg-video-editing)
Install
- Claude Code:
claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg - Codex:
npx skills add vargHQ/skills --skill video-animate -a codex -y - Cursor:
npx skills add vargHQ/skills --skill video-animate -a cursor -y - Gemini CLI:
npx skills add vargHQ/skills --skill video-animate -a gemini-cli -y - Any agent, with the vargai CLI:
vargai install video-animate
More cinematic & short films skills
- Previz to Seedance: Plan multi-shot AI video before paying: story, anchor sheets, a three.js grey-box previz, then a Seedance v2v pack.
- Turn key frames into a 30-second action montage with Kling 4: Breakdance, BMX, skate or chase montages: 3-4 stills, a one-line prompt with the moves and "no slow motion", the crash or line as the last still.
- Make a short film or music video with Kling 4: Beats, cast and look, every key shot as a GPT Image 2.5 still, one 30-second Kling 4 take per beat, then cut the best seconds like live action.
- Higgsfield Generate: Generate images, video, 3D and audio across 30+ models, plus ad videos and virality scoring, from one CLI.
- fal Recipes: Follow proven multi-step fal pipelines for commercials, product shots, characters, lip-sync and try-on.
- fal Fan Cam: Put someone into a live sports broadcast: a realistic fan-cam cutaway with scoreboard and channel overlays.