Turn a brief into a Blender film written in Python — workflow skill for 3D scenes
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A brief becomes a Blender film from one Python file: shots as data, stills first, critic loop, Eevee or Cycles.
- Type: Workflow · 3D scenes
- Slug:
blender-code-film - Status: live
- Publisher: varg (varg, verified)
- License: MIT
- Source: https://github.com/vargHQ/skills/tree/main/blender-code-film
- Works in: Claude Code, Codex, Cursor, Gemini CLI
- Requires: Blender 4.2+ (tested on 5.3.0), ffmpeg, optional: varg MCP or VARG_API_KEY for a music bed
- Cost: Free locally. The 9 s starter (216 frames, 1920×1080) rendered in 10 min 34 s with Eevee on an Apple Silicon Mac, measured 2026-11-10. A varg music bed is optional.
- Runtime: Stills under 1 s each; Eevee 0.7–2.9 s a frame; Cycles 2.3 s a frame at 960×540 without volumes
What it does
Make a short 3D film in Blender written entirely in Python by an agent (Claude Fable 5.2, Claude Code, Codex): the shots and the look as data, a world built from code (procedural terrain, hundreds of instanced props, node materials, lights, haze), one camera per shot bound to timeline markers, a stills-first approval pass, a quarter-size draft, a contact-sheet audit, a fresh critic subagent, then the final render to PNG frames and an ffmpeg encode with an optional varg music bed. Includes a tested starter (scripts/film.py, a 9 s three-shot film) and the Blender 5.x traps that turn frames black. Use when someone asks for a Blender animation or film made with code or Python, "make a video in Blender with Claude", a 3D short, music video, toy commercial or product film rendered in Blender, a low-poly or storybook 3D film, or a remake of a viral Fable 5.2 Blender video. Not for previz that feeds Seedance (code-to-video-previz, varg-previz), three.js films in the browser (karpathy-3d-story, code-3d-explainer), recording a browser game (code-game-trailer), 2D motion graphics (hyperframes, kinetic-type-art) or AI-generated footage (varg-ai).
Use when
- Make a 3D short, music video or toy commercial in Blender with code
- Remake a viral Fable 5.2 Blender film as your own
- Render a Blender scene headless from Python, stills first
- Frames came out black or Cycles is too slow
Not for
- previz that feeds Seedance (code-to-video-previz, varg-previz)
- three.js films in the browser (code-3d-explainer, karpathy-3d-story)
- 2D motion graphics (hyperframes)
Install
- Claude Code:
claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg - Codex:
npx skills add vargHQ/skills --skill blender-code-film -a codex -y - Cursor:
npx skills add vargHQ/skills --skill blender-code-film -a cursor -y - Gemini CLI:
npx skills add vargHQ/skills --skill blender-code-film -a gemini-cli -y - Any agent, with the vargai CLI:
vargai install blender-code-film
Example output
https://s3.varg.ai/files/4325c578-378d-4c43-ae53-3cc3218df1ea/file_f3f4bf5e436a.mp4 — The skill's own starter film: a lantern orb drifts up a low-poly forest valley at dusk, three shots, rendered in Blender 5.3 from one Python file (credit: varg, https://github.com/vargHQ/skills/tree/main/blender-code-film)
More 3D scenes skills
- Turn a browser game into a cinematic trailer: Record the browser game your agent built frame-exact, script shots and cameras, then cut a 1080p trailer on the beat.
- Blender Lab MCP Server: Blender's official MCP server: query and edit open scenes with Blender Python, bundled API docs and screenshots.
- Meshy 3D Generation: Meshy's official skill: text or image to a textured 3D model, then remesh, rig, animate and export it as GLB or FBX.
- Roblox Studio MCP Server: The MCP server built into Roblox Studio: agents edit scripts, run Luau, generate meshes and playtest your game.
- Scenario 3D Worlds: Walkable 3D worlds as Gaussian splats from text, a photo, a panorama or a video: Marble, HY World and TripoSplat.
- Unreal Engine Skills for Claude Code: Epic's official plugin: Claude Code drives a live Unreal Editor over MCP, from actors and materials to Sequencer.