Turn a browser game into a cinematic trailer — workflow skill for 3D scenes
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Record the browser game your agent built frame-exact, script shots and cameras, then cut a 1080p trailer on the beat.
- Type: Workflow · 3D scenes
- Slug:
code-game-trailer - Status: live
- Publisher: varg (varg, verified)
- License: MIT
- Source: https://github.com/vargHQ/skills/tree/main/code-game-trailer
- Works in: Claude Code, Codex, Cursor, Gemini CLI
- Requires: Bun, Google Chrome or Chromium, ffmpeg, optional: varg MCP or VARG_API_KEY for a music track
- Cost: Free locally. An 18.6 s 1920×1080 trailer took 56 s end to end on an Apple M4 Pro (50–68 ms per frame on the GPU), measured 2026-11-10.
- Runtime: About 0.06 s a 1080p frame on a GPU, 0.5 s in software WebGL
What it does
Turn a browser game or three.js / WebGL scene an agent built into a cinematic trailer MP4: a virtual clock injected before the page's scripts makes every frame exact at 30 or 60 fps, a director JSON scripts each shot (key and mouse inputs, game setup, trailer camera paths, slow motion, HTML titles and end cards), headless Chrome captures 1920x1080 frames, ffmpeg cuts them on the beat, a music bed (code-written or from varg) is normalised to -14 LUFS, and a checker measures frozen frames, loudness, debug text, third-party names and claims. Includes a tested example game. Use when someone asks for a game trailer, to record my three.js game, a gameplay video, a trailer for my browser game, a Fable 5.2 game video or a fake AAA gameplay trailer. Not for HTML motion graphics (hyperframes), 3D previz for AI video (threejs-animatic), AI-generated footage (varg-ai) or editing existing footage (short-form-ffmpeg-cookbook).
Use when
- Turn a game an agent built (three.js, WebGL, canvas) into a trailer
- Record gameplay without dropped frames or a cursor
- Script shots, trailer cameras and slow motion
- Cut on the beat with a title and end card
Not for
- HTML motion graphics (hyperframes)
- 3D previz for AI video (threejs-animatic)
- editing existing footage (short-form-ffmpeg-cookbook)
Install
- Claude Code:
claude plugin marketplace add vargHQ/skills && claude plugin install varg@varg - Codex:
npx skills add vargHQ/skills --skill code-game-trailer -a codex -y - Cursor:
npx skills add vargHQ/skills --skill code-game-trailer -a cursor -y - Gemini CLI:
npx skills add vargHQ/skills --skill code-game-trailer -a gemini-cli -y - Any agent, with the vargai CLI:
vargai install code-game-trailer
Example output
https://s3.varg.ai/files/4325c578-378d-4c43-ae53-3cc3218df1ea/file_4d4fbf04e1cc.mp4 — The skill's own test: Lantern Canyon, an original one-file three.js game recorded frame by frame and cut into a trailer (credit: varg, https://github.com/vargHQ/skills/tree/main/code-game-trailer)
More 3D scenes skills
- Turn a brief into a Blender film written in Python: A brief becomes a Blender film from one Python file: shots as data, stills first, critic loop, Eevee or Cycles.
- Blender Lab MCP Server: Blender's official MCP server: query and edit open scenes with Blender Python, bundled API docs and screenshots.
- Meshy 3D Generation: Meshy's official skill: text or image to a textured 3D model, then remesh, rig, animate and export it as GLB or FBX.
- Roblox Studio MCP Server: The MCP server built into Roblox Studio: agents edit scripts, run Luau, generate meshes and playtest your game.
- Scenario 3D Worlds: Walkable 3D worlds as Gaussian splats from text, a photo, a panorama or a video: Marble, HY World and TripoSplat.
- Unreal Engine Skills for Claude Code: Epic's official plugin: Claude Code drives a live Unreal Editor over MCP, from actors and materials to Sequencer.