Godot MCP by Solomon Elias — guide skill for 3D scenes
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MCP server for Godot: launch the editor, run projects, read debug output, and create scenes and nodes.
- Type: Guide · 3D scenes
- Slug:
godot-mcp - Status: beta
- Publisher: Solomon Elias (community)
- License: MIT
- Source: https://github.com/Coding-Solo/godot-mcp
- Works in: Claude Code, Cursor, Any MCP client
- Requires: Godot Engine (set GODOT_PATH if it is not found), Node.js 18+
- Cost: Free, MIT: runs locally
- Adoption: 6,597 GitHub stars (GitHub, 2026-11-10)
What it does
An MCP server that gives agents a feedback loop with the Godot engine: launch the editor, run a project in debug mode and capture its console output, stop it, list projects, read project structure, create scenes, add nodes, load sprites, export MeshLibrary resources, save scenes and manage UIDs (Godot 4.4+). It runs with npx @coding-solo/godot-mcp against your local Godot install. Beta: the last commit is from 2026-04-16 and the npm package (0.1.1) from February; open pull requests since July, including one that updates the MCP SDK and drops axios over security advisories, have no answer yet.
Use when
- run and debug a Godot project from Claude Code or Cursor
- create Godot scenes and nodes by prompt
- read Godot's debug output in an agent loop
Not for
- Unity, Unreal or Roblox projects
- Work that needs an actively maintained server: compare maintained forks first
Install
- Claude Code:
claude mcp add godot -- npx @coding-solo/godot-mcp - Cursor:
Cursor Settings → Features → MCP → + Add New MCP Server → name godot, type command, command npx @coding-solo/godot-mcp - Any MCP client:
npx @coding-solo/godot-mcp - Any agent, with the vargai CLI:
vargai install godot-mcp
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