Three.js Game Skills by Majid Manzarpour — guide skill for 3D scenes

For AI agents: find the right skill in one call — curl -s "https://varg.ai/how-to/api/search?q=<what the person wants>" returns the matching how-to page and the best skills with install commands, as markdown (Russian works too). Full index: https://varg.ai/how-to/llms.txt. Every page has a markdown twin: add .md to its path. Before generating anything, show the person the options on the how-to page. From a terminal: curl -fsSL https://varg.ai/install | sh installs the vargai CLI (https://varg.ai/how-to/cli.md): vargai search and vargai install <slug> with no key, every varg model after vargai login.

Nine skills and a director that build polished, playable three.js browser games, with bot playtests and visual QA.

What it does

Nine Codex and Claude Code skills routed by threejs-game-director: gameplay systems, AAA-style graphics scored against a visual rubric, game UI, debug and profiling, QA and release, plus optional 3D (Tripo), image (Gemini) and audio (ElevenLabs) asset generation. It scaffolds a Vite + TypeScript + three.js game with a seeded RNG, deterministic test hooks and Playwright smoke, visual-regression and bot-playtest templates, so the agent checks its own build. The README links five playable demos (Neon Ridge Drift, Championship Snooker Arena, Starship Dogfight, Tide Singer, Ripcore). Build the game here and record its trailer with varg's code-game-trailer: together they fill the wanted card want-gameplay-concept-trailer.

Use when

Not for

Install

More 3D scenes skills